URFM Vega Preview
Playable rhythm game charts from a song's audio, for Taiko and the osu! modes, and experimental music for an existing chart. Taiko and osu!taiko are the release-quality games, osu!catch is a preview, and osu!standard, osu!mania and chart → music are experimental.
Each request reserves time on a shared GPU from the visitor's daily quota. Signed out, the defaults fit songs up to about five minutes (osu!mania: about three and a half); a signed-in Hugging Face account allows longer songs, more courses and more music takes.
Research only, non-commercial use (license) · model card
Upload a song and pick a game. Timing comes from the audio, a song planner lays out each section, and a game-conditioned decoder writes the notes. Generate does everything; Analyze & plan first lets you edit the section plan. The zip holds the audio and playable chart files.
Courses: Taiko = Easy / Normal / Hard / Oni / Edit with an official level; osu! = Easy / Normal / Hard / Insane / Expert (level ignored). Notes/s blank = typical for that course.
Press 1. Analyze & plan to see the plan.
YuE2-3B composes music for the chart's tempo, meter and section cues, renders several whole takes, and the compatibility model picks the take that fits the chart best. The music is chosen for fit, not edited, and is not note-synchronous. It covers the whole chart at one tempo (a chart that changes tempo gets its first long one-tempo stretch), up to 6 minutes. YuE2 is CC BY-NC 4.0: non-commercial use only. The music covers the whole chart. Compositions and takes are maxima: the Space uses as many takes as fit about five minutes of GPU time (always at least one), and says so in the report. More takes give a better fit (the evaluated setting is 4 compositions × 2 takes). A whole song needs a signed-in account (a two-minute chart gets two takes in about four minutes of GPU time). Lower the length to get a shorter piece faster.